Risk of Rain

    List of Items

    Below are the list of items pick-ups! The format for the items are below
    Item Name The first line is the item name.
    Item Description This will be the items description including how they stack when you have multiple items in the same run.
    Stack Type Some items have different stack types and I feel it is important to note that. A linear stacktype is exactly how it sounds, if the item is +5%, then thats what it adds. A hyperbolic stack type slowely gets less effective the more you stack.

  • -Artifact Key

    -A stone shard with immense power.
    -None


  • -Charged Perforator

    -10% chance on hit to down a lightning strike, dealing 500%(+500% per stack) damage.
    -Linear


  • -Defense Nucleus

    -Killing elite monsters spawns an Alpha Construct with bonus 300% damage and 300% health. Limited to 4 (+4 per stack).
    -Linear


  • -Empathy Cores

    -Every 30 seconds, summon two Solus Probes that gain +100% (+100% per stack) damage per ally on your team.
    -Linear


  • -Genesis Loop

    -Falling below 25% health causes you to explode, dealing 6000% base damage. Recharges every 30 / (2 +1 per stack) seconds .
    -Linear


  • -Halcyon Seed

    -Summon Aurelionite during the teleporter event. It has 100% (+50% per stack) damage and 100% (+100% per stack) health.
    -Linear


  • -Irradiant Pearl

    -Increases ALL stats by 10% (+10% per stack).
    -Linear


  • -Item Scrap, Yellow

    -Does nothing. Prioritized when used with 3D Printers.
    -Linear


  • -Little Disciple

    -Fire a tracking wisp for 300% (+300% per stack) damage. Fires every 1.6 seconds while sprinting. Fire rate increases with movement speed.
    -Linear


  • -Mired Urn

    -While in combat, the nearest 1 (+1 per stack) enemies to you within 13m will be "tethered" to you, dealing 100% damage per second, applying tar, and healing you for 100% of the damage dealt.
    -Linear


  • -Molten Perforator

    -10% chance on hit to call forth 3 magma balls from an enemy, dealing 300% (+300% per stack) damage each.
    -Linear


  • -Pearl

    -Increases maximum health by 10% (+10% per stack).
    -Linear


  • -Planula

    -Heal from incoming damage for 15 (+15 per stack).
    -Linear


  • -Queen's Gland

    -Every 30 seconds, summon a Beetle Guard with bonus 300% damage and 100% health. Can have up to 1 (+1 per stack) Guards at a time.
    -Linear


  • -Shatter Spleen

    -Gain 5% critical chance. Critical Strikes bleed enemies for 240% base damage. Bleeding enemies explode on death for 400% (+400% per stack) damage, plus an additional 15% (+15% per stack) of their maximum health.
    -Linear


  • -Titanic Knurl

    -Increase maximum health by 40 (+40 per stack) and base health regeneration by +1.6 hp/s (+1.6 hp/s per stack).
    -Linear