Risk of Rain

    List of Items

    Below are the list of items pick-ups! The format for the items are below
    Item Name The first line is the item name.
    Item Description This will be the items description including how they stack when you have multiple items in the same run.
    Stack Type Some items have different stack types and I feel it is important to note that. A linear stacktype is exactly how it sounds, if the item is +5%, then thats what it adds. A hyperbolic stack type slowely gets less effective the more you stack.

  • -Aegis

    -Healing past full grants you a temporary barrier for 50% (+50% per stack) of the amount you healed.
    -Linear


  • -Alien Head

    -Reduce skill cooldowns by 25% (+25% per stack).
    -Hyperbolic


  • -Ben's Raincoat

    -Prevents 1 (+1 per stack) debuff and instead grants a temporary barrier for 10% of maximum health. Recharges every 5 seconds.
    -Linear


  • -Bottled Chaos

    -Trigger a random equipment effect 1 (+1 per stack) time(s).
    -Linear


  • -Brainstalks

    -Upon killing an elite monster, enter a frenzy for 4s(4s per stack) where skills have 0.5s cooldowns.
    -Linear


  • -Brilliant Behemoth

    -All your attacks explode in a 4m (+2.5m per stack) radius for a bonus 60% TOTAL damage to nearby enemies.
    -Linear


  • -Ceremonial Dagger

    -Killing an enemy fires out 3 homing daggers that deal 150% (+150% per stack) base damage.
    -Linear


  • -Defensive Microbots

    -Shoot down 1 (+1 per stack) projectiles within 20m every 0.5 seconds. Recharge rate scales with attack speed.
    -Linear


  • -Dio's Best Friend

    -Upon death, this item will be consumed and you will return to life with 3 seconds of invulnerability.
    -Linear


  • -Frost Relic

    -Killing an enemy surrounds you with an ice storm that deals 1200% damage per second and slows enemies by 80% for 1.5s. The storm grows with every kill, increasing its radius by 2m. Stacks up to 18m (+12m per stack).
    -Linear


  • -H3AD-5T v2

    -Increase jump height. Creates a 5m-100m radius kinetic explosion on hitting the ground, dealing 1000%-10000% base damage that scales up with fall distance. Recharges in 10 (-50% per stack) seconds.
    -Hyperbolic


  • -Happiest Mask

    -Killing enemies has a 7% chance to spawn a ghost of the killed enemy with 1500% damage. Lasts 30s (+30s per stack).
    -Linear


  • -Hardlight Afterburner

    -Add +2 (+2 per stack) charges of your Utility skill. Reduces Utility skill cooldown by 33%.
    -Linear


  • -Interstellar Desk Plant

    -On kill, plant a healing fruit seed that grows into a plant after 5 seconds.The plant heals for 5% of maximum health every 0.5 second to all allies within 10m (+5.0m per stack). Lasts 10 seconds.
    -Linear


  • -Item Scrap, Red

    -Does nothing. Prioritized when used with 3D Printers.
    -Linear


  • -N'kuhana's Opinion

    -Store 100% (+100% per stack) of healing as Soul Energy. After your Soul Energy reaches 10% of your maximum health, fire a skull that deals 250% of your Soul Energy as damage.
    -Linear


  • -Pocket I.C.B.M.

    -All missile items and equipment fire an additional 2 missiles. Increase missile damage by 0% (+50% per stack)
    -Linear


  • -Rejuvenation Rack

    -Heal +100% (+100% per stack) more.
    -Linear


  • -Resonance Disc

    -Killing 4 enemies in 7 seconds charges the Resonance Disc. The disc launches itself toward a target for 300% base damage (+300% per stack), piercing all enemies it doesn't kill, and then explodes for 1000% base damage (+1000% per stack). Returns to the user, striking all enemies along the way for 300% base damage (+300% per stack).
    -Linear


  • -Sentient Meat Hook

    -20% (+20% per stack) chance on hit to fire homing hooks at up to 10 (+5 per stack) enemies for 100% TOTAL damage.
    -Linear


  • -Shattering Justice

    -After hitting an enemy 5 times, reduce their armor by 60 for 8 (+8 per stack) seconds.
    -Linear


  • -Soulbound Catalyst

    -Kills reduce equipment cooldown by 4s (+2s per stack).
    -Linear


  • -Spare Drone Parts

    -Gain Col. Droneman. Drones gain +50% (+50% per stack) attack speed and cooldown reduction. Drones gain 10% chance to fire a missile on hit, dealing 300% TOTAL damage. Drones gain an automatic chain gun that deals 6x100% damage, bouncing to 2 enemies.
    -Linear


  • -Symbiotic Scorpion

    -100% chance on hit to reduce armor by 2 (+2 per stack) permanently.
    -Linear


  • -Unstable Tesla Coil

    -Fire out lightning that hits 3 (+2 per stack) enemies for 200% base damage every 0.5s. The Tesla Coil switches off every 10 seconds.
    -Linear


  • -Wake of Vultures

    -Gain the power of any killed elite monster for 8s (+5s per stack).
    -Linear


  • -Runic Lens

    -3% chance on hit to call a meteor strike, dealing 2000% base damage. Every 100% attack damage dealt increase the activation chance by 3% (+3% per stack) and damage by 150% (+50% per stack).
    -Linear


  • -War Bonds

    -During boss events, 5 missiles bombard the area, dealing 2.5% (+2.5% per stack) of boss' Max Health in damage. Before the boss event, gain additional missiles, up to a maximum of 20 (+5 per stack), per 50 gold gained. Gold requirement scales over time.
    -Linear


  • -Electric Boomerang

    -15% chance on hit to fire an electric boomerang that slices through enemies dealing 120% base damage (+120% per stack) and deals an additional 120% base damage per second and stuns all enemies hit. Can strike enemies on the way back.
    -Linear


  • -Sonorous Whispers

    -When a large monster is killed it will always drop an item. All elites have a 4% chance of dropping an item (+1% per stack).
    -Linear


  • -Growth Nectar

    -Grants 4% increase to ALL stats for each buff, up to a maximum of 4 (+4 per stack).
    -Linear